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"God" games
I used to love Sim City, Caesar, Civilisation et al on my old PC. Now I am older I no longer have the computer, I now have a laptop which isn't as powerful.
I haven't kept up to date with computer games for years, so.... What is the current "God" game of choice? Thanks! |
Re: "God" games
No idea, but a few years ago there was black and white 1 and 2.
Might be worth a look. |
Re: "God" games
There was one called Spawn where you follow a creatures life from single cell, to a fish, to a land creature, to an intelligent civilisation, and all the way into space. During that time you design your creature, and it's different every time. Never played it, but it was the big thing at the time.
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I think you mean spore?
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Just testing.
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Purchase of the game spawn would disappoint.
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Civilisation V.
Absolutely brilliant but needs a good graphics card and lots of space. |
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Freeciv is a low power civilisation clone.
The Anno series are quite good - go for the older ones for less power requirements |
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dungeon keeper 2 would run on old computers, i used to love it but i cant get it to work on xp and windows 7
startopia is good with a little bit of added comic value, rather annoying when you run out of building space though |
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You get to play a "Bond Villain", build your secret base and then have your minions kill enemy agents as they try to bring you down. It has a really cool system for building traps :) |
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Sounds interesting, when did it come out?
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http://en.wikipedia.org/wiki/Evil_Ge...8video_game%29 |
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Amiga Emulator and "Populous" ........ \m/ :) \m/
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Depending on how 'bad' your laptop is, SimCity 4 + Rush Hour + Network Addon mod = the daddy, even almost a decade later.
There's also Stronghold (build castles), Space Colony (build a run a space station while managing the weird colonists) and OpenTTD (build transport networks) that will run on anything. |
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Minecraft?
It's not top down though. Be warned, it's addictive. |
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-a hugely expanded roster of UK trains and road vehicles -trams -brick viaducts -articulated trucks -stations to match their industry -narrow gauge railways -signal boxes to act as 'waypoints' to guide trains down specific tracks -giant airports with multiple runways A friend and I once had an enormous multiplayer map, it was divided in half by a large river and we each only built infrastucture on our side but had bridges to send vehicles across onto the other person's network. I had huge truck depots feeding railheads from which 50 car North American-style freight trains (using a US train pack) would traverse the length of the map to deliver to his industries on the other side of the river and make millions. |
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