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-   -   Some artwork. (http://forums.sv650.org/showthread.php?t=115929)

DanAbnormal 18-08-08 12:10 PM

Re: Some artwork.
 
Quote:

Originally Posted by SoulKiss (Post 1598272)
Rhino never had a very good renderer - it was 1st and foremost a modeller.

When I was doing a lot more stuff I used to model in Rhino, do Layout in MAX and render in Lightwave.

Have to come up with a new tool-chain I think.

My pipeline usually involes:

Modelling: Modo, Maya.
Rendering: Modo, Max.
Animation: Maya, Max.
Dynamics: Maya, Max.

Thank the lord for Academic pricing! :p

SoulKiss 18-08-08 12:11 PM

Re: Some artwork.
 
Quote:

Originally Posted by DanAbnormal (Post 1598277)
My pipeline usually involes:

Modelling: Modo, Maya.
Rendering: Modo, Max.
Animation: Maya, Max.
Dynamics: Maya, Max.

Thank the lord for Academic pricing! :p

Thank the lord for Usenet and fast ADSL connections :)

DanAbnormal 18-08-08 12:19 PM

Re: Some artwork.
 
Quote:

Originally Posted by SoulKiss (Post 1598281)
Thank the lord for Usenet and fast ADSL connections :)

Umm, what's Usenet?

SoulKiss 18-08-08 12:32 PM

Re: Some artwork.
 
Sit down, get comfortable and let us begin our story.

Long Long ago, when then 'Net' was still young, and Kazza and Bittorrent were not even thought up yet, there exsisted Usenet, or as it was also known, Newsgroups.

These predated even the mighty Forums, of which sv650.org is just one.

Back in those days, we would be trading emails via Usenet to places like alt.motorcycling.suzuki.sv.650

Then Usenet evolved, like the Bulleting Boards that came before it and started taking binary attachments, leading to such groups as alt.binaries.erotica where pictures, and as storage and bandwidth became cheaper, video of young ladies with no clothes on.

Then some people saw, through the eye not covered by a patch, that they could use this place to trade and distribute software.

And that is basically the story of Usenet as seen from the binary perspective :)

DanAbnormal 18-08-08 12:45 PM

Re: Some artwork.
 
Quote:

Originally Posted by SoulKiss (Post 1598300)
stuff about things

David you naughty boy. I would never do such a terrible thing as to procure software from dodgy means.

Cough.

Ahem.

Ooh, better now.

:p

SoulKiss 18-08-08 12:49 PM

Re: Some artwork.
 
Quote:

Originally Posted by DanAbnormal (Post 1598319)
David you naughty boy. I would never do such a terrible thing as to procure software from dodgy means.

Cough.

Ahem.

Ooh, better now.

:p

Forgot to add that by using such Usenet providers as Giganews I can get a full 12Mbps download

Or to put it another way, when I had was grabbing Battlestar Galactica, it would take about 5 mins to download a full episode @ 350MB :)

DanAbnormal 18-08-08 12:50 PM

Re: Some artwork.
 
Quote:

Originally Posted by SoulKiss (Post 1598325)
Forgot to add that by using such Usenet providers as Giganews I can get a full 12Mbps download

Or to put it another way, when I had was grabbing Battlestar Galactica, it would take about 5 mins to download a full episode @ 350MB :)

Ah, another BSG fan. I can't believe we have to wait until Jan for the next 10 episodes. :mad:

ArtyLady 18-08-08 03:36 PM

Re: Some artwork.
 
very impressive! :cool: watch out for matching where your shadows fall though (sorry...the Artist in me speaking!)

wyrdness 18-08-08 03:42 PM

Re: Some artwork.
 
Those are very good renderings. I did my M.Sc. in 3D graphics about 18 years ago, but haven't actually done any since. I downloaded Blender the other day, as it's free, to play about with, but it's not the easiest thing to use.

DanAbnormal 18-08-08 03:43 PM

Re: Some artwork.
 
Quote:

Originally Posted by ArtyLady (Post 1598499)
very impressive! :cool: watch out for matching where your shadows fall though (sorry...the Artist in me speaking!)

Thanksyou ArtyLady. The shadows are based on the light source and are physically accurate. Meaning, they are where they should be according to the laws of physics. ;) The light source emits photons, these are raytraced through the scene. There is probably a much better description for it than that (i.e ask Luke Millar) It's all 3d work, I don't do much 2d work these days, probably should do more but it's time I'd rather spend in 3d world.


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