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-   -   Some artwork. (http://forums.sv650.org/showthread.php?t=115929)

wyrdness 18-08-08 03:54 PM

Re: Some artwork.
 
Quote:

Originally Posted by DanAbnormal (Post 1598510)
Thanksyou ArtyLady. The shadows are based on the light source and are physically accurate. Meaning, they are where they should be according to the laws of physics. ;) The light source emits photons, these are raytraced through the scene. There is probably a much better description for it than that (i.e ask Luke Millar) It's all 3d work, I don't do much 2d work these days, probably should do more but it's time I'd rather spend in 3d world.

Close, but not cigar :D
Ray tracers actually work backwards, tracing light rays back from the camera position to the light source. Forward ray tracing (from the light source) is too hard to do, as most of the photons will never reach the camera.

DanAbnormal 18-08-08 03:55 PM

Re: Some artwork.
 
Quote:

Originally Posted by wyrdness (Post 1598519)
Close, but not cigar :D
Ray tracers actually work backwards, tracing light rays back from the camera position to the light source. Forward ray tracing (from the light source) is too hard to do, as most of the photons will never reach the camera.

See, I knew someone was round here that could explain it better. I could have Wiki's it but couldn't be bothered. :p Cheers Wyrness. One thing is for sure, in 2 years or so they reckon we'll have Ray Tracing in games! Wooo.

SoulKiss 18-08-08 03:59 PM

Re: Some artwork.
 
Quote:

Originally Posted by DanAbnormal (Post 1598520)
See, I knew someone was round here that could explain it better. I could have Wiki's it but couldn't be bothered. :p Cheers Wyrness. One thing is for sure, in 2 years or so they reckon we'll have Ray Tracing in games! Wooo.

The "people who know" seem to think that while Intel are working on it, they are actually inventing a problem for them to create a solution to so that they can sell silicon.

It turns out RayTracing may not be the be-all and end-all for games, but RayCasting may.

DanAbnormal 18-08-08 04:51 PM

Re: Some artwork.
 
Quote:

Originally Posted by SoulKiss (Post 1598527)
The "people who know" seem to think that while Intel are working on it, they are actually inventing a problem for them to create a solution to so that they can sell silicon.

It turns out RayTracing may not be the be-all and end-all for games, but RayCasting may.

Ooh, taps raycasting into Wiki and reads on.........

ArtyLady 18-08-08 06:10 PM

Re: Some artwork.
 
Quote:

Originally Posted by DanAbnormal (Post 1598510)
Thanksyou ArtyLady. The shadows are based on the light source and are physically accurate. Meaning, they are where they should be according to the laws of physics. ;) The light source emits photons, these are raytraced through the scene. There is probably a much better description for it than that (i.e ask Luke Millar) It's all 3d work, I don't do much 2d work these days, probably should do more but it's time I'd rather spend in 3d world.

If you look at the shadow on the ground it suggests the sun coming from 4 o'clock but the shadow from the "flower" onto its petals suggests the sun is coming from 2 o'clock - but the light source on the golden rim of the flower suggests light from 4 o'clock :)

Not trying to criticise - just from my own observations as a professional artist. I still think its very clever stuff! :smt023:cool:

lukemillar 18-08-08 11:31 PM

Re: Some artwork.
 
Quote:

Originally Posted by DanAbnormal (Post 1598510)
Thanksyou ArtyLady. The shadows are based on the light source and are physically accurate. Meaning, they are where they should be according to the laws of physics. ;) The light source emits photons, these are raytraced through the scene. There is probably a much better description for it than that (i.e ask Luke Millar) It's all 3d work, I don't do much 2d work these days, probably should do more but it's time I'd rather spend in 3d world.

Nooooooooooo, I come on here to get away from work! ;)

Nice render! Any comp work or is that out-the-box?

DanAbnormal 19-08-08 08:08 AM

Re: Some artwork.
 
Quote:

Originally Posted by ArtyLady (Post 1598663)
If you look at the shadow on the ground it suggests the sun coming from 4 o'clock but the shadow from the "flower" onto its petals suggests the sun is coming from 2 o'clock - but the light source on the golden rim of the flower suggests light from 4 o'clock :)

Not trying to criticise - just from my own observations as a professional artist. I still think its very clever stuff! :smt023:cool:


Hey Artylady, sorry to sound like I was a mr knowitall (I'm really quite nice) and you are correct. There are two lights in the scene, one was a physical sun and the other a fill light. And your keen eye spotted that they were ever so slightly misaligned. Them is some good mince pies (eyes). :p

Hey Luke,

I did some comp work in photoshop, mainly just created an instance of the main image, desaturated it and adjusted the levels to darken it a bit. Then changed the blending mode to soft lights and lowerd the opacity. I'm still learning ps though. Also added a bit of diffuse glow. Am tryign to figurte out how to do a depth pass in Modo but no joy so far, would be so much quicker do do the dof in post.

dirtydog 19-08-08 08:35 AM

Re: Some artwork.
 
This started as an artwork thread and turned into a geek thread in the first few posts! ;-)

DanAbnormal 19-08-08 08:50 AM

Re: Some artwork.
 
Quote:

Originally Posted by dirtydog (Post 1599080)
This started as an artwork thread and turned into a geek thread in the first few posts! ;-)

And?

Geeks rule! :p

ArtyLady 19-08-08 09:22 AM

Re: Some artwork.
 
Quote:

Originally Posted by DanAbnormal (Post 1599042)
Hey Artylady, sorry to sound like I was a mr knowitall (I'm really quite nice) and you are correct. There are two lights in the scene, one was a physical sun and the other a fill light. And your keen eye spotted that they were ever so slightly misaligned. Them is some good mince pies (eyes). :p

Hehe...no worries...Im a bit of an art pendant and it doesnt really matter as obviously its not meant to be realism anyway! Ive just done a section on Art History analysis in my degree! :geek: :lol:...I'll shut up now! ;)


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