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-   -   Some artwork. (http://forums.sv650.org/showthread.php?t=115929)

SoulKiss 19-08-08 09:28 AM

Re: Some artwork.
 
Quote:

Originally Posted by DanAbnormal (Post 1599096)
And?

Geeks rule! :p

Teh Geeks shall inherit teh Earth

wyrdness 19-08-08 09:43 AM

Re: Some artwork.
 
Quote:

Originally Posted by SoulKiss (Post 1598527)
The "people who know" seem to think that while Intel are working on it, they are actually inventing a problem for them to create a solution to so that they can sell silicon.

It turns out RayTracing may not be the be-all and end-all for games, but RayCasting may.

What Carmack is talking about here isn't 'traditional' ray tracing in the sense that Intel are thinking about, but nor is it 'ray casting' (though he does use that term at one point). It's really a different form of ray tracing which will give all of the advantages of traditional ray tracing (shadows, reflection, refraction), which ray casting doesn't provide.

You need to know what a 'sparse voxel octree' is to understand what he's talking about here. It's quite a while since I did my M.Sc. in this, but I've got a fair idea of what he's proposing.

SoulKiss 19-08-08 09:45 AM

Re: Some artwork.
 
Quote:

Originally Posted by wyrdness (Post 1599165)
What Carmack is talking about here isn't 'traditional' ray tracing in the sense that Intel are thinking about, but nor is it 'ray casting' (though he does use that term at one point). It's really a different form of ray tracing which will give all of the advantages of traditional ray tracing (shadows, reflection, refraction), which ray casting doesn't provide.

You need to know what a 'sparse voxel octree' is to understand what he's talking about here. It's quite a while since I did my M.Sc. in this, but I've got a fair idea of what he's proposing.

Yeah, I read up on it in more detail when the article first came out, forgot most of it and just threw what I could remember into the mix :)


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