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Some artwork.
Random artwork from me. This was initially something made for a speed modelling contest (where you have to model something in 60 minutes). Then took it a bit further adding more instances of the flower and a background scene. The idea is it's a flower that has little speakers inside the bud. I will go back at some point and make a more detialed version (especially as the stork is such low detail) but for now it will do.
http://forums.3dtotal.com/picture.ph...pictureid=2837 More of my artwork can be found here: http://forums.3dtotal.com/album.php?u=26320 |
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Very nice!
3D studio max? I've tried doing a bit myself - can build ok models, but I can never skin or light the scene to do it justice. |
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I use Modo 302. I still use Max for dynamics and for Vray though. I just can't put this stuff down, love it.
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I still love it as it is, ans always has been, totally NURBS based. |
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Not bad, Silo is about £150 as well. A subD modeller same as modo, just without the bells and whistles. Got any work you can share with us? I also use Maya for some NURBS based work and animation (nurbs means Non Uniform Rational B Splines, that clear???) :p I am tempted to move it all over to XSI though, the new version 7 looks awesome. Still, I don't think I will ever put Modo down, it's awesome. |
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Haven't done anything worthwhile for ages
Tend to actually use it for 2d stuff - its got some VERY robust tools for curves, so used it to layout stickers and stuff (the ones that were on the front of my SV were originally done in Rhino) Have a few current projects tho that can maybe be polished up a bit - working on some designs for LARP swords :) Will see what I can come up with. Downloading a Trial version of Modo as we speak :) |
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When I was doing a lot more stuff I used to model in Rhino, do Layout in MAX and render in Lightwave. Have to come up with a new tool-chain I think. |
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Modelling: Modo, Maya. Rendering: Modo, Max. Animation: Maya, Max. Dynamics: Maya, Max. Thank the lord for Academic pricing! :p |
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Sit down, get comfortable and let us begin our story.
Long Long ago, when then 'Net' was still young, and Kazza and Bittorrent were not even thought up yet, there exsisted Usenet, or as it was also known, Newsgroups. These predated even the mighty Forums, of which sv650.org is just one. Back in those days, we would be trading emails via Usenet to places like alt.motorcycling.suzuki.sv.650 Then Usenet evolved, like the Bulleting Boards that came before it and started taking binary attachments, leading to such groups as alt.binaries.erotica where pictures, and as storage and bandwidth became cheaper, video of young ladies with no clothes on. Then some people saw, through the eye not covered by a patch, that they could use this place to trade and distribute software. And that is basically the story of Usenet as seen from the binary perspective :) |
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Cough. Ahem. Ooh, better now. :p |
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Or to put it another way, when I had was grabbing Battlestar Galactica, it would take about 5 mins to download a full episode @ 350MB :) |
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very impressive! :cool: watch out for matching where your shadows fall though (sorry...the Artist in me speaking!)
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Those are very good renderings. I did my M.Sc. in 3D graphics about 18 years ago, but haven't actually done any since. I downloaded Blender the other day, as it's free, to play about with, but it's not the easiest thing to use.
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Ray tracers actually work backwards, tracing light rays back from the camera position to the light source. Forward ray tracing (from the light source) is too hard to do, as most of the photons will never reach the camera. |
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It turns out RayTracing may not be the be-all and end-all for games, but RayCasting may. |
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Not trying to criticise - just from my own observations as a professional artist. I still think its very clever stuff! :smt023:cool: |
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Nice render! Any comp work or is that out-the-box? |
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Hey Artylady, sorry to sound like I was a mr knowitall (I'm really quite nice) and you are correct. There are two lights in the scene, one was a physical sun and the other a fill light. And your keen eye spotted that they were ever so slightly misaligned. Them is some good mince pies (eyes). :p Hey Luke, I did some comp work in photoshop, mainly just created an instance of the main image, desaturated it and adjusted the levels to darken it a bit. Then changed the blending mode to soft lights and lowerd the opacity. I'm still learning ps though. Also added a bit of diffuse glow. Am tryign to figurte out how to do a depth pass in Modo but no joy so far, would be so much quicker do do the dof in post. |
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This started as an artwork thread and turned into a geek thread in the first few posts! ;-)
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Geeks rule! :p |
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You need to know what a 'sparse voxel octree' is to understand what he's talking about here. It's quite a while since I did my M.Sc. in this, but I've got a fair idea of what he's proposing. |
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