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#21 | |
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![]() Ray tracers actually work backwards, tracing light rays back from the camera position to the light source. Forward ray tracing (from the light source) is too hard to do, as most of the photons will never reach the camera. |
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#22 | |
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#23 | |
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Join Date: Jul 2006
Location: Sunny Croydonia
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It turns out RayTracing may not be the be-all and end-all for games, but RayCasting may.
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#24 | |
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#25 | |
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![]() Not trying to criticise - just from my own observations as a professional artist. I still think its very clever stuff! ![]() ![]() |
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#26 | |
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![]() Nice render! Any comp work or is that out-the-box? |
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#27 | |
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Hey Artylady, sorry to sound like I was a mr knowitall (I'm really quite nice) and you are correct. There are two lights in the scene, one was a physical sun and the other a fill light. And your keen eye spotted that they were ever so slightly misaligned. Them is some good mince pies (eyes). ![]() Hey Luke, I did some comp work in photoshop, mainly just created an instance of the main image, desaturated it and adjusted the levels to darken it a bit. Then changed the blending mode to soft lights and lowerd the opacity. I'm still learning ps though. Also added a bit of diffuse glow. Am tryign to figurte out how to do a depth pass in Modo but no joy so far, would be so much quicker do do the dof in post. |
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#28 |
Knob faced knobster
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Join Date: Jan 2005
Location: Haslemere
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This started as an artwork thread and turned into a geek thread in the first few posts!
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#29 |
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